Play of the light #6 - A Way to Avoid Something Rather Than Address Something

After Jason expresses disenchantment with the current glut of zombie games, Matt sits him down for some surprising education about the subtler side of the zombie’s role in western culture.

We explore how two games from 2012, The Walking Dead and ZombiU, find rare success at reaching beneath the obvious surface trappings of the “zombie story”, grasping something closer to what George Romero aimed at with 1968’s Night of the Living Dead. We also look at the largely accidental excellence of the original Resident Evil game during the 1990s, and speculate on ways that the zombie can play a more relevant (and disturbing) role in future games other than as a generic target for further first-person shootings.

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