After Jason expresses disenchantment with the current glut of zombie games, Matt sits him down for some surprising education about the subtler side of the zombie’s role in western culture.
We explore how two games from 2012, The Walking Dead and ZombiU, find rare success at reaching beneath the obvious surface trappings of the “zombie story”, grasping something closer to what George Romero aimed at with 1968’s Night of the Living Dead. We also look at the largely accidental excellence of the original Resident Evil game during the 1990s, and speculate on ways that the zombie can play a more relevant (and disturbing) role in future games other than as a generic target for further first-person shootings.
- Leigh Alexander on The Walking Dead
- Sweet Home, the 1989 Famicom predecessor of Resident Evil
- REC, the 2007 movie that Matt sees as the actual Resident Evil film adaptation
- Mitch Horowitz writes about his fatigue with post-apocalyptic fantasies
- Kyle Bishop’s The Sub-subaltern Monster, examining the zombie as a reaction to colonialism
- Zombies are Us and Horror Video Games, both of which contain chapters by Matt about Our Friend the Zombie
- Clara Fernandez-Vara on “Choice vs. Puzzles” in The Walking Dead and other games
- Choice of Zombies, a CYOA game by Heather Albano and Richard Jackson
- Dan Fabulich on the “stacked bush” structure employed by Choice of Games and other longer-form interactive narratives